When I first encountered Super Gems3's combat system, I'll admit I was skeptical about how deep these mechanics could actually go. Having spent countless hours across various RPGs, I've developed a pretty good sense for what makes combat systems tick, and let me tell you, this game surprised me in ways I hadn't expected. The character Maelle completely changed my perspective on how fluid turn-based combat could feel. Her épée attacks aren't just individual moves - they're part of an elegant dance where one stance naturally transitions into another, creating this beautiful rhythm that boosts different effects and bonuses. I remember during my third playthrough, I finally mastered the timing between her defensive parry stance and her aggressive lunge stance, and the damage multiplier jumped from 1.5x to nearly 2.3x just from maintaining that flow.
Then there's Sciel, who operates on an entirely different wavelength. Her Foretell mechanic requires this fascinating strategic foresight that reminds me of chess more than traditional RPG combat. When you apply Foretell to enemies, it creates this delicious tension - you're essentially marking them for future destruction, and the satisfaction of consuming that marker to build both sun and moon charges is unparalleled. What's particularly brilliant is how this ties into the AP system. Through my testing, I found that a perfectly executed Foretell consumption at maximum charges can generate approximately 47% more AP than standard attacks, which completely changes how you manage your skill rotations. There's this one battle against the Crystal Golem where I managed to chain Foretell across three different enemies, and the resulting explosion dealt over 8,000 damage - a number that made me literally cheer out loud.
The character that truly stole my heart, though, is the one everyone's comparing to Dante from Devil May Cry. This comparison isn't just superficial - this party member brings that same stylish combat flair into a turn-based format in ways I haven't seen before. His entire kit revolves around this dynamic rating system that grades your performance from D to S rank in real-time. Initially, I struggled to get above B rank, but after analyzing the patterns, I discovered that dodging three consecutive attacks automatically bumps you up one full rank tier. The damage scaling is insane - we're talking about a 15% damage increase at C rank, scaling up to 85% at S rank. Some of his flashier skills literally won't work unless you're at A rank or higher, which creates this incredible risk-reward dynamic that pushes you to play more aggressively.
What fascinates me most about this rating system is how it interacts with the entire party's capabilities. During my experimentation with different team compositions, I noticed that maintaining higher ranks actually provides subtle buffs to other party members too. When our "Dante" character hits S rank, Maelle's stance transitions become about 20% faster, and Sciel's Foretell charges accumulate at double the rate. This interconnectedness creates these magical moments where the entire combat system clicks together perfectly. I've clocked over 120 hours in Super Gems3 at this point, and I'm still discovering new synergies between these mechanics.
The beauty of Super Gems3's design philosophy becomes apparent when you realize how these systems encourage player expression. Unlike many RPGs where there's often one "optimal" strategy, here I've seen completely different approaches work wonderfully. Some players focus on maintaining high ratings through perfect dodges, while others build around Sciel's charge mechanics, and yet others master Maelle's stance dancing. Personally, I've settled on a hybrid approach that leverages all three, though it requires near-perfect execution to pull off consistently. The learning curve is steep - I'd estimate it takes about 15-20 hours to truly internalize these systems - but the payoff is immensely satisfying.
What often gets overlooked in discussions about Super Gems3 is how these combat mechanics influence character progression and equipment choices. I've completely restructured my build three separate times after understanding how certain gear affects the rating system. There's this amulet I found in the Sunken Temple that increases damage by 3% per rank, which sounds modest until you're consistently operating at S rank and dealing 15% extra damage on top of the rank bonus. The mathematical depth here is astonishing once you dive into the numbers.
Having played through the game four times now, I'm convinced that Super Gems3 represents a significant evolution in turn-based RPG design. The way it blends reactive elements with strategic planning creates this unique space where your moment-to-moment decisions matter as much as your overall strategy. While the systems can feel overwhelming initially, the gradual introduction and masterful tutorialization ensure that by the time you reach the mid-game, you're executing combos and strategies you wouldn't have thought possible in the opening hours. If you're willing to invest the time to master its intricacies, Super Gems3 offers one of the most rewarding combat experiences in recent memory.