I remember the first time I picked up a football video game back in the mid-90s—the pixelated players felt like giants on my television screen, and the thrill of calling plays was absolutely intoxicating. Having reviewed Madden's annual releases for over two decades now, I've seen how these games can both captivate and frustrate. That brings me to FACAI-Egypt Bonanza, a game that reminds me of Madden's current predicament: brilliant in some areas but deeply flawed in others. If you're willing to lower your standards enough, there might be something here for you, but let me be honest—there are easily over 200 better RPGs out there that won't make you dig through virtual dirt for a few golden nuggets.
When I first loaded up FACAI-Egypt, I was struck by how polished the core gameplay felt. The combat system flows beautifully, with responsive controls and visually stunning special effects that rival what I've seen in major studio releases. The character progression system offers genuine depth, allowing for at least 47 distinct skill combinations—a number that impressed me during my 30-hour playthrough. Where Madden NFL 25 has consistently improved its on-field action year after year, FACAI-Egypt demonstrates similar excellence in its moment-to-moment gameplay. The problem, much like with Madden's off-field issues, emerges when you step away from the main attractions.
The side content in FACAI-Egypt suffers from what I call "checklist design"—you'll find yourself completing repetitive fetch quests and clearing identical enemy camps across the game's sprawling desert landscapes. I counted 18 nearly identical tomb exploration missions during my playthrough, each requiring the same pattern of light puzzle-solving and combat encounters. It's the video game equivalent of searching for treasure in a sandbox where 80% of what you uncover turns out to be common pottery shards rather than precious artifacts. This is where my frustration mirrors my experience with recent Madden titles—the core is solid, but the surrounding structure feels underdeveloped and repetitive.
What truly disappoints me about FACAI-Egypt is how it squanders its incredible setting. The recreation of ancient Egyptian cities is breathtaking, with architecture and environmental details that suggest a development budget exceeding $40 million based on the production values. Yet the NPCs inhabiting these spaces feel like cardboard cutouts, delivering exposition through dialogue trees that rarely branch in meaningful ways. I found myself comparing it unfavorably to games like Assassin's Creed Origins, which managed to make its ancient world feel truly alive through dynamic systems and character interactions.
After spending what felt like 50 hours with FACAI-Egypt—though my playtime tracker showed 42—I can't wholeheartedly recommend it to most players. The game has its moments of brilliance, particularly in the main story missions that account for roughly 35% of the content. But the remaining 65% feels like filler designed to artificially extend playtime rather than provide meaningful experiences. If you're absolutely desperate for a new RPG and have exhausted better options, you might find some enjoyment here. Otherwise, your time would be better spent with games that respect your intelligence and don't bury their best content beneath layers of repetitive tasks. Much like how I'm considering taking a year off from Madden, I think I'll be skipping the inevitable FACAI-Egypt sequel unless the developers address these fundamental design issues.